![]() You’ll be doing the inventory-shuffle dance step that’s familiar to anyone who’s played a traditional role-playing game. ![]() Point being: The inventory goes deep.Your pockets aren’t bottomless, though. ![]() The incredibly quick tutorial shows you how to take a screwdriver and get up into the ventilation shafts, but I have yet to come across a screwdriver in my game, or even have the knowhow and components to build one. I even learned how to make a fake fence cover, but I didn’t learn how to make fence cutters until much later. I know, for instance, that I can tie two bedsheets together to make a sheet rope, but that doesn’t mean I know how to plan an escape with one. Then, the next time some inmate decides he’s not taking anymore of your lip-or, perhaps, if another inmate has paid someone else to take you down a peg-then the ol' soap-in-a-sock gives you something with a little more oomph than your bare fists.īuy enough tips, and you’ll soon have more recipes than you’ll know what to do with. Throw a bar of soap into a sock for a classic “soap party” weapon. You’ll likely have to head to the payphone, purchase a tip from whoever’s on the other end of the line, and learn crafting recipes that way.Ĭrafting starts off easy enough. Sure, you could start slapping together random items, but good luck on actually crafting anything useful that way. You won’t know how to make anything at first. Anything and everything you pick up is something that can be combined with something else, or is at least useful on its own merits. The Escapists is a game predicated on inventory and crafting. I thought prisons would be stark places without much in the way of inventory items, but I was wrong. Give a guard a “Do-Do Donut” and see if he’s amused even in the slightest. Give an inmate a porn magazine and you’ll likely see his opinion of you go up. You can give items to any character you want, guards and inmates alike. The boys in blue aren’t beyond a bribe or two, though. Follow the few simple rules and everything will be just fine. It’s not hard to stay on the guards’ good side, though. Rack up too much heat and you could find yourself on the business end of a nightstick. LOLing at cats on the internet when you should be turning in for the night? Heat. Leave the dining hall early in order to scope the electric fence? Heat from the guards. Late for roll call? You get heat from the guards. ![]() The guards expect you to be where you’re supposed to be, when you’re supposed to be there. Sometime between breakfast and dinner, they fit in free periods where you can do want you want (within reason, of course), a workout period (gettin’ swole), a group shower (fun with soap!), and job time (if you have the competence to hold down a job in lockdown). Anomaly, found on the roof of the multiplayer-only area in H.M.P Offshore.There’s the wake up, the morning roll call, then breakfast. Stungun, identical in function to the Makeshift Stungun. Makeshift Stungun, a crafted weapon which is identical in function to the Cattle Prod They are listed below:Ĭup of Molten Chocolate, a crafted weapon, lasts only one hit There are several weapons similar in function to this item. Outside of that prison, the recipe will not show up on your crafting list, even if you try to craft it manually nothing will happen.Įnergy Module + Iron Bar + Roll of Duct Tape This item is only available for crafting on Rattlesnake Springs. The Cattle Prod lasts as long as the Makeshift Stungun, breaking after 5 uses. This weapon is very similar to the Makeshift Stungun, in that it can instantly knock out an Inmate or Guard, with the exception of SWAT Guards who require two hits. The Cattle Prod is a weapon in The Escapists 2.
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